
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Main.Inventory
{
    public class ItemShadow : MonoBehaviour
    {
        [SerializeField] private SpriteRenderer itemSprite;
        [SerializeField] private SpriteRenderer shadowSprite;
        private void Start()
        {
            shadowSprite.sprite = itemSprite.sprite;
            shadowSprite.color = new Color(0, 0, 0, 0.3f);
        }
    }
}

